On Fri, Nov 30, 2012 at 3:30 PM, Norm Scherer <normscherer@earthlink.net> wrote:
> To my way of thinking you could start defining the database (maybe with the
> aid of something like uml) and the rest should be straightforward from that.
> Another approach would be to define what you want each part of the user
> interface to look and work like and then create the system to work with
> that. I am an advocate of thinking about the system before implementing it.
>
> YMMV
> Norm
>
>
> On 11/30/2012 05:22 AM, Dylan Keys wrote:
>>
>> Hi all,
>>
>> i have just finished reading Beginning Rails 3 and have done as many
>> tutorials on the web I can find.
>>
>> So I have decided for my first real project I would like to create a
>> system where an admin can created courses controlled from some sort of
>> back-end.
>>
>> Users could then register an account book and pay for course utilizing
>> maybe some sort of calender system.
>>
>> Am I starting out too big for my first project? Any advice on how I
>> should tackle it would be great.
>>
>> Thanks.
>>
>
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So, I'm going to get my plug in here for "Behaviour Driven Development".
Start with the sorts of things you want your application users to be
doing. You have a brief start there: register, book, pay, etc, but
there's obviously much more.
When you have a reasonable set of stories, aka scenarioes, you can
start to write up your features a la cucumber/gherkin and use them to
drive your development, following the red/green/refactor concept in
BDD/TDD.
BigDesignUpFront followed by DoTheSimplestThingYouCanThinkOf is
typically the way to go. In addition, building the application from
the core stories out works best, keeping in mind that you always want
to have a working application, even if it's just very minimal set of
features. (Pragmatic Programmer calls this "Firing Tracer Bullets").
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